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The World in Your Pocket
GAME 1: City Conqueror (2 - 6 players)
Aim: Steal all your opponents' cards
All cards are dealt face down to the players. Each player keeps their stack of cards on the table, in front of them, takes the top card and turns it face up without showing it to the other players. The youngest player plays first, selects the strongest chacteristic of their city in their opinion, choosing from population – density – area – altitude, and attacks all the opponents simultaneously. For example: “I attack you with the population of Palermo: 668,630”. Each opponent defends themselves clockwise, stating the population of their city. The player whose card has the highest population conquers all the defending cards and puts them under their stack, face down, together with the winning card. Now each player takes again the top card from their stack to start a new turn. The winner of the previous turn can choose the characteristic and attack the opponents. The winner  has the right to attack until they are defeated, then the new winner will become the attacker. Some cities (with a coloured J symbol, top right, instead of the flag) are Joker Cities.
If a player defends themselves with a Joker, they can decide (in case of a defeat) to use their next card, taking the risk, in case od a second defeat, of losing both cards. If a player attacks with a Joker, in case of a victory, they will receive an extra card from each player's stack. For example: John attacks with his Cagliari Joker card, whose population is 154,224. Paul defends himself with Campobasso, whose population is 49,230. Stephanie's card is Imperia (a Joker Card), with a population of 42,328. Stephanie decides to use her Joker, turns the top card from her stack and finds Terni, with a population of 111,317. John wins with his Cagliari Joker card, therefore Paul must give him 2 cards (Campobasso + top card from his stack), Stephanie must give John 3 cards (Imperia + Terni + top card from her stack).
Game Over:
-Up to 3 players: The winner is the player who “steals” all the cards to their opponents, or the player who has the most cards after a previously set amount of time (for example. 10 minutes).
-4 or more  players: When only 2 players are left, the one who has the most cards is the winner. Rules and video tutorial on

GAME 2: Smart Ass (3 - 6 players)
Aim: Collect 2 north cards, 2 centre, 2 south and 1 island.
In this game the Joker symbols don't count. The deck of cards must be placed, face down, on the table. The youngest player plays first, takes 3 cards from the top of the deck and decides which question he wants to ask the player on their left (choosing one of the 4 characteristics). For example: Stephanie takes three cards and asks John: “Which city between Pisa, Ancona and Palermo has the highest population?”. If John's answer is “Palermo”, he wins the card. If he says “Ancona”, which is wrong, Paul (the next player after John) will be asked  the same question. If Paul answers, correctly, “Palermo”, he wins the card, otherwise Rita (next player after Paul) will be asked the same question again and she should easily give the correct answer, simply by excluding the two previous wrong answers and giving the only possible answer left: “Palermo”. The winning card goes to the player who answers correctly, the other two cards must be put under the deck (it is advisable to shuffle the deck from time to time). The game goes on clockwise. The next player on the left (John) takes now 3 cards, chooses which question he wants to ask and so on. Each player, during the game, will put together their own city stack. Before asking the question, a player can try their luck, attacking an opponent of their choice and swapping two of their cards of their choice with one of the opponent's cards. For example, John has in his city stack 4 north cards, 2 south, 1 centre and 1 island. He decides to attack Rita, hoping to “steal” a centre card to her. Rita shuffles her cards, holds them in one hand and John draws a card without knowing which card it is. In exchange for that card, John selects and gives two of his cards to Rita. If John is lucky, and one of the two cards he draws from Rita's is a centre card (for example: Perugia), he has now a chance to win, but he cannot claim his victory yet. John can only claim his victory just before the player on his right asks their question.
Game Over:
The winner is the first player who claims victory, showing 2 north cards, 2 centre, 2 south and 1 island. Important: if there are 3 players and 2 of them give a wrong answer in the same turn, nobody wins that turn and the 3 cards must be put under the deck.

GAME 3: Abandoned City (2 - 6 players)
Aim: Get rid of all your cards
In this game the Joker symbols don't count. All cards are dealt face down to the players. The youngest player plays first: he looks at all their cards, then selects one card and discards it on the table, face up. The next player can discard a card, face up, on top of the first card on the table, only if the two cards have at least one similar characteristic in common.
Similar characteristics can be:
Same kind (North, Centre, South, Islands)
Same population range (up to 50,000, from 50,001 to 100,000, from 100,001 to 150,000, etc.)
For example: John plays Siracusa – kind: Islands / population: 121,933. Now it's Paul's turn, and he doesn't have any Islands card. But he has Pescara – kind: Centre / population: 119,483 – and he can discard it because (although it's not an island) its population  is in the same range as Siracusa (between 100,001 and 150,000). Now the new target is Pescara. Stephanie, the next player, can only discard a Centre city, or a city whose popluation is between 100,001 and 150,000. Whenever a player cannot play one of their cards, that player not only skips their turn, but they also have to take the last discarded card from the table.
Game Over:
The first player who runs out of cards is the winner.

GAME 4: Memo City (2 - 8 players)
Aim: Be the first to win 5 cards
In this game the Joker symbols don't count. The deck of cards must be placed, face down, on the table. The youngest player plays first, takes a card and has to memorise its content in 10 seconds, which will be counted by the the other players with their fingers, in total silence. At the end of the 10 seconds, the player must give the memorised card to the next player on their left, who will look at the card and choose a question to ask, related to the characteristics of the card's city. For example: “Is Matera's altitude higher or lower than 500mt above sea level? Direct questions are not allowed (for example: what is the population of Rome?”, but asking “Is Rome's population higher or lower than 1,200,000?” is possible. It is also possible to ask questions about easy to spot details of the image on the card. For example: on the Imperia card the image shows its Riviera, so one question could be “Are there any boats in tthe picture?” If the answer is correct, the memoriser takes the card and places it in front of them. If it's wrong, the card must be put under the deck. The game goes on clockwise. The player who asked the question takes the top card from the deck and it's now their turn to memorise it in 10 seconds, then the card will be given to the next player to their left who will ask a question, and so on.

Game over:
-The first player who conquers 5 city cards wins the game.
-However, the game round must be completed. In case of a tie between 2 or more players at the end of a round, each one of them must draw a card and will have to answer 4 questions. The winner is the player who answers the highest number of questions correctly.

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